Tag: Sekiro

‘Show, Don’t Tell’ in From Software Games

“Don’t tell me the moon is shining; show me the glint of light on broken glass.” ‘Show, don’t tell’ is a staple of advice given to everyone who tries to tell a story. The purpose behind this advice is to avoid excessive exposition; the temptation of every storyteller who wants to let the reader know

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Sekiro: Shadows Die Twice

A defeated shinobi sits in a well. No companions. No sword. No hope. An unknown figure drops an item down to them, an item that gives them hope as they pick themselves up to fight another day. Sekiro: Shadows Die Twice opens on a familiar note for a From Software game, and one that harkens

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