My first Spiro game was Spiro: Year of the Dragon and I remember loving it. It was simple, it was fun, it had some platforming based puzzles, which were perfect for a young gamer such as myself at the time. It was a light experience.
Because of this, my nostalgia hype-o-meter hit dangerously high levels when I discovered that a remake of Spyro was going to be made, only updating the graphics to current generation specs, whilst maintaining all of the old gameplay.
I was excited, after all this would be the perfect opportunity to experience the older games I never played in high fidelity, as well as getting to re-experience Year of the Dragon. So I had no choice but to get the eloquently titled Spyro Reignited Trilogy upon its release.
My first impression upon loading up the game? The graphics are beautiful. This is Spyro as I remember it, but so much more polished. The colours are vibrant and the character models are crisp. Every level has been painstakingly recreated with precision and it feels like there is some love in there too.
This collection does not feel like so many ‘HD Remasters’ that we see frequently, which are in essence ports of older games with a bit of spit and polish, that are released, sometimes successfully, and sometimes like the infamous Silent Hill: HD Collection, very unsuccessfully. This collection is a remake, where the game has been rebuilt from scratch to bring it to us, and Insomniac Games were brought back, to work alongside the developer Toys for Bob, to ensure that everything about this project managed to get Spyro just right.
Spyro has never looked so pretty
I enjoy playing challenging games, but as many of you will be aware, there is only so long you can play difficult games before you need to take a break. The Spyro Reignited Trilogy is that break. It is a relaxing breath of fresh air. Simple puzzles are enjoyable to play, and this is a game I will be able to let my child play much sooner than Bloodborne or Metal Gear Solid. The flying levels are an actual challenge and a pain to get 100% completion on, but some challenges are to be welcomed when you have such an easy and relaxing time playing the rest of the game.
Furthermore, the trophies available in the game are a little bit outside of the box compared to the usual progress check trophies that are found in modern games. Trophies are granted for slightly more novel exercises, which take some intention to do. They are nothing complex, but it adds to the experience, making them similar to the classic skill points that still be obtained in-game.
I am enjoying
working playing my way through the Spiro Reignited Trilogy, and it provides a crisp and nostalgic breath of fresh air to the modern line up of hardcore challenging games that I tend to spend more of my time playing.